Where is the proper place to init Blackboard Values?
Is there a section of the BehaviorTree for construction?
Where is the proper place to init Blackboard Values?
Is there a section of the BehaviorTree for construction?
This was never addressed. If anyone is trying to find out the right way.
In the AI Controller, on the event Begin Play, get the blackboard and set any values that you want set once at the very beginning. Here is a link showing how.