So I’ve been working alongside the Pluralsight - Creating AI with Behavior States in Unreal Engine by Patrick Haslow and editing with the Blackboard. It is working with the additional coding / extra’s that I have added except on area which is not being called whatsoever.
I have retraced my steps but the main error I keep getting is:
"Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetBlackboardValueAsActor_ReturnValue from function: 'PerformConditionCheck' from node: Return Node in graph: PerformConditionCheck in object: BTD_IsInAttackRange with description: Accessed None trying to read property CallFunc_GetBlackboardValueAsActor_ReturnValue"
Trying different approaches and looking at different things, I keep getting that it’s not checking which is getting frustrating. I have a feeling that it’s not even being called properly but I am unsure why as it is going through the process properly.
Can anyone see something that I’m not or found a work around?