Blackboard Keys not updating

Boop and Location are the Blackboard keys that I am trying to change. These are the only two keys in my blackboard. The purpose of these tasks is to change their value, just to get that working first. I’m not trying to get their values just yet, I just want to know that they are updating, which I can see in the behavior tree when it’s running that they aren’t.

Boop is an interger key and Location is a vector key. I’ve already double checked their spelling, so I don’t think its the naming that’s causing this issue. I’m using blackboard key selectors in these blueprints also. The strange thing is that I have set up similar blueprints in earlier versions of Unreal and have not encountered this problem.