So, Player controlled NPC’s are the core of my game, but I’m having trouble trying to string all the references together. currently the player controlled npc has a central Behaviour Tree with three sub trees. it’s for three postures basically, agro, bal, def. but I cannot get the key value in my blackboard keys to spit out those three options so my decorators can activate the correct run behaviour node. how do I get my blackboard keys to reference specific Enums?
I’m new, so if that was poorly explained please tell me.