Hi, this has got to be a simple solution but I cant find anything, or at least Im not searching the right question
Something that I find I need a lot is a black to white, non interpolated gradient. So a hard line from black to white that I can control the position, 10% to 33%, to 80% (or whatever) in U or V.
In maya I use a ramp with interpolation turned off and animate the position of the line separating the two.
How would this be done in Unreal?