Hey @drakesnake!
Looks like you have a texture streaming error that could be causing this. To allocate more memory usage, in the command line, enter r.Streaming.PoolSize
followed by an amount of memory you would like to increase to, I usually try 3000 (3g) or 4000 (4G) first. In this case I’d try 3000. Please keep in mind to not use too much, as this uses your systems memory.
I’ve been using Direct X11 so this caused problem in textures. but Direct X 12 fixed my problem.
now on Direct X 12 unreal engine crashes at startup and its seems to be useless. new day new problem.
is there any solution?
I’ve been using Direct X11 so this caused problem in textures. but Direct X 12 fixed my problem.
now on Direct X 12 unreal engine crashes at startup and its seems to be useless. new day new problem.
is there any solution?
Hey @drakesnake,
If you’re crashing, can you share your crash log so we can get a better understanding of what may be going wrong here?
Any additional info you provide may go a long way in solving your problem!
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.