Black texture bug on Runtime Virtual Texture

I’m disappointed to say that the only way I found to solve the problem was to delete the Brushify Folder and Reimport the Brushify master shaders to the project via migration.

This fixed the height volume not working and restored RVT Functionality to the mesh, albeit at the expense of some of the custom nodes I had added to the master shader and at the expense of some of the landscape painting data from textures for my scenes.

I’ll have to rebuild my modifications, but the RVT is working as intended.

UnrealEditor_sC2pCVsJlN

Now if only I could fix the RVT texture tile bug…

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