I’m new to UE and getting troubles while importing FBX models.
Let’s take a random free mesh of a sofa:
After importing, there are black sports on the mesh floor that couldn’t be lit and always stay black.
Tried disabling “Remove degenerations” while importing – doesn’t change anything.
Also, tried some other meshes and sometimes I get similar artifacts.
nacrivi
(nacrivi)
September 19, 2023, 8:58am
2
Hi, I think it’s a problem with object’s normals. Try this: “modeling tools / Mesh Atribbutes / Normals”. That will cause it to reconfigure or repair the normals.
I hope it helps!
1 Like
codesidian
(codesidian)
January 28, 2024, 9:07pm
3
I managed to fix a similar issue by setting Import Settings → Mesh → Normal Import Method to Compute Normals from Import Normals.