Hello there! After migrating my map to a new project file, I’m having issues with black lines and bad shading on my meshes that are using mesh distance fields to blend with the terrain. In the original project file, everything blends together smoothly and the shading looks nice, but after migrating, every mesh that is using the blending technique has these black splotches that fade in and out. All of the meshes have affect mesh distance fields disabled, I’m almost certain no textures are being corrupted when migrating, and lighting is set to movable, no baked lightmaps, so I’m kind of at a loss for what could be causing this? If you have any helpful tips or fixes, I’d be very grateful!