Black Screen on and GPU restart errors on iOS 9.0.1

Since you tested the issue from UE-21013 out in 4.9.2, that would be the reason why it’s not fixed for you. This specific issue will be fixed with 4.10. Please let us know if you still have the issue once 4.10 has released.

Thank you!

The version 4.10 with the workaround uses GLES2 on A7 SoCs. Are there any plans fixing the Metal renderer on those devices? My project relies heavily on features from Metal.

Yes, there are plans to fix it. However, we are waiting on a response from Apple as the same code works built against the iOS 8 SDK and we have no validation errors when built against the iOS 9 SDK, so our renderer implementation doesn’t seem to be the issue. I will be testing the latest iOS 9 Beta today or tomorrow and another potential workaround which leaves metal on.

Also, rachmiroff. You had mentioned going back to 4.8 worked for you initially. Is that still the case?

Yes, an IPA built with 4.8.3 works on iOS 9 and 9.1 on A7 with a Metal renderer (confirmed from the log, plus, all Metal related effects work). The IPA built in 4.10 with a configuration to force the Metal renderer doesn’t work as it was with UE 4.9.

is still looking into this. We will update you as soon as we can, thanks!

Hey guys, having this problem too on a published app:
https://itunes.apple.com/us/app/paper-plane-games/id1051849969?ls=1&mt=8
https://play…com/store/apps/details?id=com.markrosas.games.paperplane

Works perfectly on my iPhone 6 and Nexus 9, has problems on 5s, older ipads… it is “open beta” to help test

Any updates?

UE-21013 has been fixed in 4.10. The bug was not seen on as long as you were on iOS version 9.

Thank you!