I am using 4.26 engine.
I am simply building the Third Person example project for mobile applications with the Starter content and C++ enabled.
For Android devices, it works fine out of box.
For IOS devices, I see the following:
- Unreal Logo and splash-screen for a few seconds.
- Then endless Black Screen. Looks like the application is still running.
So this is happening with all my projects which I build for IOS.
I am able to capture some device logs
2023-01-10 14:36:54.717725+0100 ThirdPersonExample[1008:215397] [UE4] Used memory before allocating anything was 19.00MB
2023-01-10 14:36:55.095691+0100 ThirdPersonExample[1008:215397] [UE4] Checking for command line in /var/mobile/Containers/Data/Application/23EB2DA8-78AC-487E-B3FE-E71D2D3015FB/Documents/ue4commandline.txt... NOT FOUND!
2023-01-10 14:36:55.095853+0100 ThirdPersonExample[1008:215397] [UE4] Checking for command line in /private/var/containers/Bundle/Application/663827DF-6396-488C-92B3-CA7BCA5CD8C3/ThirdPersonExample.app/ue4commandline.txt... NOT FOUND!
2023-01-10 14:36:55.096248+0100 ThirdPersonExample[1008:215397] [UE4] Combined iOS Commandline:
2023-01-10 14:36:55.193796+0100 ThirdPersonExample[1008:215397] [SceneConfiguration] Info.plist contained no UIScene configuration dictionary (looking for configuration named "(no name)")
========= This app is in LANDSCAPE mode
That’s it after that I don’t see more logs.
I have a remote mac setup for packaging iOS applications. This setup used to work fine some time ago. The Xcode version Im using is 14.2.
I have read other threads related to Black Screen issues but i have tried everything. No MSAA and no power 2 Textures (as this is simply the standard example from Epic).
Can anyone please be so kind to help a poor guy, dreaming of making games…