Black Scar Studio - Scar Options

Scar Options Menu System

Overview

Scar Options Menu System is a lightweight, Blueprint-based UI solution for Unreal Engine that provides a ready-to-use Main Menu and Options Menu.

It is designed to be simple, reliable, and easy to integrate, allowing developers to quickly set up a functional menu system without spending time rebuilding common UI elements from scratch.

Features
  • Clean and minimal Main Menu

  • Fully functional Options Menu

  • Window Mode switching

    • Fullscreen

    • Windowed

  • Graphics Quality Settings

    • View Distance

    • Post Processing

    • Anti-Aliasing

    • Texture Quality

    • Shadow Quality

  • Built using Unreal Engine Game User Settings

  • Organized and readable Blueprint structure

  • Easy to customize and extend

Included Content
  • Wbp_MainMenu

  • Wbp_OptionsMenu

  • Pre-configured UI layout

  • Blueprint logic for:

    • Menu navigation

    • Applying settings

    • Saving and loading settings

Setup

The system is designed for quick integration.

After adding to your project:

  • Open your level

  • Add the Main Menu widget using the Level Blueprint

  • Configure your game level name inside the Main Menu

The menu system will function immediately after setup.

Customization

All elements are built using standard UMG and Blueprints.

You can: