Scar Options Menu System
Overview
Scar Options Menu System is a lightweight, Blueprint-based UI solution for Unreal Engine that provides a ready-to-use Main Menu and Options Menu.
It is designed to be simple, reliable, and easy to integrate, allowing developers to quickly set up a functional menu system without spending time rebuilding common UI elements from scratch.
Features
Clean and minimal Main Menu
Fully functional Options Menu
Window Mode switching
Fullscreen
Windowed
Graphics Quality Settings
View Distance
Post Processing
Anti-Aliasing
Texture Quality
Shadow Quality
Built using Unreal Engine Game User Settings
Organized and readable Blueprint structure
Easy to customize and extend
Included Content
Wbp_MainMenu
Wbp_OptionsMenu
Pre-configured UI layout
Blueprint logic for:
Menu navigation
Applying settings
Saving and loading settings
Setup
The system is designed for quick integration.
After adding to your project:
Open your level
Add the Main Menu widget using the Level Blueprint
Configure your game level name inside the Main Menu
The menu system will function immediately after setup.
Customization
All elements are built using standard UMG and Blueprints.
You can:
Modify layout and styling
Add new settings (audio, controls, etc.)
Extend or adjust logic
Integrate into existing systems
Documentation:- https://drive.google.com/file/d/1mUsU3Lgv-lwA8Yiniww05WMZeLLm3R0v/view?usp=sharing
Support:- https://discord.gg/a3QdMX9JZj
Notes
This system is intended to provide a clean and functional base for menu development. It can be used as-is or expanded into a more advanced settings system depending on project requirements.