Black Scar Studio - Scar Multi Session

Multiplayer in Unreal Engine is not difficult, but it is often time-consuming and frustrating.

Sessions fail to appear, level travel breaks, backend configurations behave inconsistently, and developers end up spending more time debugging than building their game. Scar MultiSession is designed to remove that complexity.

It is a plug and play multiplayer session system that handles the complete flow, including hosting, joining, lobby management, player synchronization, and match start logic. The system is built on Unreal Engine’s Online Subsystem and works across Steam, Epic Online Services, and LAN without requiring backend-specific code changes.

Key Features
  • Complete Host and Join session system

  • Smart Quick Join matchmaking (auto join or host)

  • Fully functional lobby system with player count and start control

  • Automatic session lifecycle handling

  • Seamless support for Steam, EOS, and LAN (NULL subsystem)

  • Blueprint-first workflow, no C++ required for standard use

  • Minimal setup, no manual delegate binding or session management

How It Works

Create your menu widget, call the setup function, and the multiplayer flow is ready.

Main Menu → Host/Join → Lobby → Game

All session handling, player tracking, and level transitions are managed internally.

Use Cases

Suitable for a wide range of multiplayer projects, including:

  • Co-op games

  • PvP experiences

  • Party games

  • Survival and sandbox multiplayer

  • Prototypes and game jam projects

Documentation

https://drive.google.com/file/d/18Re05Bvvsv4ZlHtdsrZAW4JDtphTIlYn/view?usp=sharing

Playable Demo

https://drive.google.com/file/d/1d-CS5KtGC-WmWCoZDTN00n6ufRU9xYEE/view?usp=sharing

Support

https://discord.gg/cq464nBPRE

Summary

Scar MultiSession provides a reliable multiplayer foundation so you can focus on building gameplay instead of managing networking systems.