I’ve created and imported a mesh from world machine into UE 4.9.1 I’ve created a new terrain material using color and splat maps from worldmachine, but I still get some dodgy black bars showing through the new material. What are these and how do I get rid of them. Thanks.
I haven’t looked up the documentation yet, but you say the resolution is 1009x1009…everytime something is non-power-of-2 I would be careful.
try to re-export your landscape at a resolution of 1024x1024 and do the build lighting workaround as Alex suggested. I am almost sure it will work then
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Edit: I read up on it in the meantime…apparently I was wrong and according to the documentation 1009x1009 IS one of the desired resolutions Sorry about the confusion.**