I finally managed to build my game for IOS (UE 5.3.1), and it runs fine on my 12.9" iPad. There is a weird rendering issue, though: Gaps show up between my static meshes. These aren’t visible on Windows, or my desktop Mac.
I’m a bit at a loss where even to start looking - is this a scalability issue? MobileContentScaleFactor? Float precision on mobile? Anti-aliasing artefact? Something Metal?
If anyone has any ideas what might be causing this, please let me know! Happy to provide more info. Thanks!