Well I could get rid of the flickering by adding 1 more edge towards each corner of the mesh and rebaking it. Smoothing groups were a bit messy too. Has the renderer changed so that it is less forgiving when you create your mesh a bit messy?
Well I could get rid of the flickering by adding 1 more edge towards each corner of the mesh and rebaking it. Smoothing groups were a bit messy too. Has the renderer changed so that it is less forgiving when you create your mesh a bit messy?