Black Eye Technologies - Black Eye Cameras

Transform your UE cameras into a cinematic and gameplay powerhouse with Black Eye.

See Black Eye Cameras in action HERE

Get in touch, interact & learn more!

🎥 YouTube channel - Find video tutorials, examples and more!

💬 Discord - Join our community for support and the latest info.

🌐 Black Eye Technologies Website - Discover an overview of Black Eye Technologies.

📖 Documentation - Get detailed insights into every button, slider, and feature in the plugin.

FAQ - Check out answers to our most commonly asked questions!

🛣️ Roadmap - See what we're planning to release!

Powerful cinematically aware camera tools for the Unreal Engine

The Black Eye camera system will redefine how you work with cameras in the Unreal Engine. This plugin offers lightning-fast previs, intuitive layout tools, and robust gameplay camera controls. Experiment freely, iterate instantly, and bring your ideas to life with unmatched speed and control.

Who’s it for?

Gameplay Designers

Quickly craft dynamic cameras with adaptive look-at and follow behaviors, with settings saved directly in play mode. Black Eye’s cameras track and respond to game actions and have components which can elevate genres such as driving, 3rd person AA, first person POV, RTS, sidescroller and more.

Cutscene Artists

Create cinematic sequences with adaptive cameras that adjust to changes in character size, speed, or location. With Black Eye you can setup a single cutscene setup which will work across variable scenarios, adapting automatically for seamless storytelling. 

Pre-visulization Artists

Create a set of Black Eye shots - wide, close up, drone, cowboy - whatever - and assemble them onto Sequencer.  Try opening with the wide shot then a close up, or maybe the other way around.  Move the characters around. Move some cameras around - it all still works. With Black Eye cameras you don’t need to do the camera animations at the end. Setup the shots and mix up your edit and get closer to your story. 

What you get

The Black Eye camera plugin is compatible with Unreal 5.1-5.5, and all platforms it deploys to.

Follow Component

The Follow component moves the camera. It has multiple controls for damping, small subject motion deadzones, what object to follow including multiple objects and bias weighting between them. There are controls for offset in local or world space and the coordinate space you’d like the camera to work in - world, subject or subject heading.  With these controls you can create everything from a subject locked-on Gopro shot to a camera which lazily follows a flock of objects and anything in between.

LookAt Component

Manages camera rotation with a “through-the-lens” approach, providing extensive controls for screen-space framing. Track entire shapes or specific points on characters, or multiple characters. There’s controls for how heavy the camera follows the subject, dynamic FOV with lens limits and custom zoom damping. Is your subject moving fast and you want to leave some compositional room in front of it? We got you covered with a velocity-based look ahead. 

Each module in the Black Eye plugin represents over 10 years of refinement across multiple game engines and projects.

Cross Camera

A two-target camera setup which is designed for dialog, combat or any other two-subject type shots.

Multi subject tracking and weighting

Look at and/or follow multiple subjects with per-subject weighting

New Camera Switcher

Includes a blueprint actor which can be added to a scene to control camera activations from button presses. A useful actor for on the fly camera switching in virtual production and live events.

Fully blueprint exposed

Black Eye components are totally blueprint compatible so you’re able to drive camera properties with game events and dynamic values for incredibly sophisticated behaviours. 

Demo scene

Examples for many common setups, cameras tacking and following objects in all different configurations so you can see how things are set up.

Pre-configured camera setup

Ready-to-use camera rigs, simply assign a subject to follow and/or look at, and you’re off. 

Detailed documentation

In-depth guides complete with example GIFs, tips, and clear breakdowns of every feature.

Support on our Discord channel

We’re here for you. Join our Discord community and reach out if you’re stuck, have a question, suggestion, bug or feature request.

Meet the creators

Gerald Orban and Adam Myhill have been working on camera stuff pretty much their entire careers. Black Eye is the culmination of their most powerful ideas and refined workflows, honed across years of work on numerous projects and real-time 3D engines.

Gerald Orban

Technical Lead on the original Cinemachine, Gerald brings a wealth of expertise in camera systems and procedural tooling. As a senior developer on Unity’s innovation team, he specializes in natural language interfacing and machine learning for real-time applications, making tools that are powerful yet intuitive.

Adam Myhill

With 20+ years in camera systems across major studios like EA and Blackbird Interactive, Adam has over 40 game credits. He created Cinebot, Cinemachine, Cinecast, and Metacast, and served as Creative Director at Unity for six years. An experienced cinematographer, Adam is also one of Unity’s top patent holders and a Technical Emmy winner.

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The Camera Switcher tutorial is up, video HERE

Mocap stages, live shows, esports broadcasts and anywhere you want to switch between your cloud of procedural cameras.

Hi,
This seems like a great product. Is this compatible with something like Cinematographer (another Camera related UE plugin available on FAB) or similar “real world camera simulation” plugins? Are they even needed? Can you use just BlackEye Cameras to achieve something like the creepy and cheap look of a security camera or the physical constraints of lenses as observed by a cinema camera?
Thank you,
Peter

Hi Peter,

Black Eye is a camera animation system. We use UE’s CineCam and Standard cameras - this means any plugins out there for postfx, lens emulation or anything else which works on a UE camera will work with Black Eye.

The magic of Black Eye is that you have an endless army of camera operators under your control. They can dynamically follow and compose on one or multiple subjects. The movement is incredibly realistic - we have spent years getting the math right - so your shots ‘feel’ right. You can make cutscenes of dynamic subjects and variable events. Real-time switch between multiple dynamic cameras and more.

Gerald and I have been building camera systems for a long time, across multiple engines. There’s a lot to it and we’d love to see what you can do with Black Eye.

Much more info here on our YouTube channel

1 Like

The BEST Camera Plugin You Should Have!
Worth every penny and then some!

1 Like

@BlackEyeTech picked this up yesterday, love it in engine but really struggling to get a decent render out with it - all of the links to your Discord do not work, would love to get in there and discuss.

Other than that, this is amazing and should be native in UE.

hey there! Strange regarding the discord links not working. I think we had one user complain of that but eventually they are able to join. We’ve triple checked all our links as as well, but here is a brand new one just in case: Black Eye Technologies

If that still doesn’t work please drop us an email: support@blackeyetechnologies.com

Edit: We’ve gone ahead and refreshed all Discord links to the one above in our documentation + Fab listing (Fab will take a day or 2 to update)