Black Eye Technologies - Black Eye Cameras

Black Eye supercharges your Unreal Engine camera workflow with intelligent, dynamic cameras that act like a camera operator. Designed over many years across numerous AAA titles, CG films and more. Black Eye is for gameplay, cinematics, mocap stages, previs, layout, esports - anyone working with cameras in UE. You get real-time dynamic, authentic to reality camera controls for instant iteration and effortless experimentation.

See Black Eye Cameras in action HERE

Get in touch, interact & learn more!

:movie_camera: YouTube channel - Find video tutorials, examples and more!

:speech_balloon: Discord - Join our community for support and the latest info.

:globe_with_meridians: Black Eye Technologies Website - Discover an overview of Black Eye Technologies.

:open_book: Documentation - Get detailed insights into every button, slider, and feature in the plugin.

:motorway: Roadmap - See what we’re planning to release!

Who’s it for?

Gameplay Designers
Build smart, responsive cameras that adapt to gameplay - from third-person to driving, RTS, FPS, and more. Tweak in play mode and save instantly.

Cutscene Artists
Design once, deploy anywhere. Black Eye cameras adapt to character scale, speed, and scene changes - perfect for flexible, cinematic storytelling even with variable scenarios

Previs Artists
Create a bank of Black Eye shots - wide, close-up, drone, cowboy - and assemble them as clips on Sequencer. Rearrange and retime them without reanimating cameras. Each shot dynamically adapts to character changes and layout tweaks, so your edit stays flexible and you can get closer to the story.

Mocap Studios • Esports • Multiplayer
Black Eye gives you real-time, director-level control across live mocap stages, esports events, and dynamic multiplayer games. Smart cameras that follow the action in real-time.

What you get

Black Eye is compatible with UE 5.1 and beyond, and all their deployment platforms.

Follow Component
Controls camera movement with damping, deadzones, and multi-target support. A very powerful and versatile module to move the camera.

LookAt Component
Lens-based rotation control with screen-space framing, multi-target tracking, dynamic FOV, and velocity-based look-ahead. Cinematic composition on whatever is happening.

Cross Camera
Two-subject camera ideal for dialogue, combat, and face-to-face interaction.

Camera Switcher, automatic editing
Use your keyboard or input device to switch cameras, assign knobs for zoom and composition tweaking, have cameras automatically cut based on which one has the best shot

Multi-Subject Tracking
Follow and frame multiple targets with adjustable per-subject weighting.

Blueprint Ready
Every property is exposed to Blueprint for real-time, event-driven behavior.

Demo Scenes Included
Explore ready-to-go setups that demonstrate core workflows.

Prebuilt Rigs
Drop-in cameras — just assign subjects and go.

:person_raising_hand:FAQ

What does Black Eye do?
It replaces tedious keyframing with smart, responsive cameras. Set your framing, distance, and composition - Black Eye handles the rest in real time. Think of it as your own crew of virtual camera operators.

How do I know if I need this?
If you’re tracking anything that moves - in gameplay, cutscenes, mocap, or previs - Black Eye gives you faster workflows, instant iteration, and effortless experimentation. It’s a whole new way to work with cameras.

Is this a new type of UE camera?
Nope. It’s an animation layer that sits on top of Unreal’s Standard or CineCam, so it’s fully compatible with postFX, lenses, and auto-focus. Whatever you’ve got going on with your UE camera won’t change, Black Eye will help you animate it.

Does Black Eye work in all situations?
For locked-off static shots, keyframes might be better. For anything dynamic - Black Eye shines.

Is it Sequencer compatible?
Absolutely. Just drag and drop a Black Eye rig into a Sequencer Camera Cuts track - it works seamlessly.

Is support included?
Yes. We’re active on our Discord server, and ready to help with setup, bugs, features, or feedback.

Do I get updates?
Yep. All updates and future feature releases are included.

Meet the creators

Gerald Orban

Technical lead on the original Cinemachine, senior dev at Unity’s innovation team, expert in real-time camera tools and procedural systems.

Adam Myhill

Cinemachine creator, technical Emmy-winner, cinematographer, former Unity Creative Director, 40+ game credits - obsessed with great cameras for over 20 years.

2 Likes

The Camera Switcher tutorial is up, video HERE

Mocap stages, live shows, esports broadcasts and anywhere you want to switch between your cloud of procedural cameras.

Hi,
This seems like a great product. Is this compatible with something like Cinematographer (another Camera related UE plugin available on FAB) or similar “real world camera simulation” plugins? Are they even needed? Can you use just BlackEye Cameras to achieve something like the creepy and cheap look of a security camera or the physical constraints of lenses as observed by a cinema camera?
Thank you,
Peter

Hi Peter,

Black Eye is a camera animation system. We use UE’s CineCam and Standard cameras - this means any plugins out there for postfx, lens emulation or anything else which works on a UE camera will work with Black Eye.

The magic of Black Eye is that you have an endless army of camera operators under your control. They can dynamically follow and compose on one or multiple subjects. The movement is incredibly realistic - we have spent years getting the math right - so your shots ‘feel’ right. You can make cutscenes of dynamic subjects and variable events. Real-time switch between multiple dynamic cameras and more.

Gerald and I have been building camera systems for a long time, across multiple engines. There’s a lot to it and we’d love to see what you can do with Black Eye.

Much more info here on our YouTube channel

1 Like

The BEST Camera Plugin You Should Have!
Worth every penny and then some!

1 Like

@BlackEyeTech picked this up yesterday, love it in engine but really struggling to get a decent render out with it - all of the links to your Discord do not work, would love to get in there and discuss.

Other than that, this is amazing and should be native in UE.

hey there! Strange regarding the discord links not working. I think we had one user complain of that but eventually they are able to join. We’ve triple checked all our links as as well, but here is a brand new one just in case: Black Eye Technologies

If that still doesn’t work please drop us an email: support@blackeyetechnologies.com

Edit: We’ve gone ahead and refreshed all Discord links to the one above in our documentation + Fab listing (Fab will take a day or 2 to update)

Black Eye is now 70% off - the most powerful version yet - supercharge your cameras in UE
We want everyone to have powerful camera tools.

New in this release:
Camera Switcher
Direct cameras in real time using keyboard or any input device. Instantly cut, blend and change the zoom and composition of shots in real-time. Ideal for mocap stages and live esports production..

Shot List – Cloud Mode
Evaluates all cameras in real time and selects the best one. Hugely powerful for replay systems, spectator cams or anywhere you want dynamic editing

Shot List – Blend Mode
Define sequences of virtual cameras with Hold/Blend Time controls to create animated pans, dollies and crash zooms that trigger with the shot.

Nested Logic
Blend Lists can be nested within Cloud Lists, enabling dynamic cuts to animated cameras - like a crash zoom triggered by real-time shot evaluation. Build deeply cinematic, adaptive replay systems that respond to any scenario.

1 Like