Black Eye supercharges your Unreal Engine camera workflow with intelligent, dynamic cameras that act like a camera operator. Designed over many years across numerous AAA titles, CG films and more. Black Eye is for gameplay, cinematics, mocap stages, previs, layout, esports - anyone working with cameras in UE. You get real-time dynamic, authentic to reality camera controls for instant iteration and effortless experimentation.
See Black Eye Cameras in action HERE
Get in touch, interact & learn more!
YouTube channel - Find video tutorials, examples and more!
Discord - Join our community for support and the latest info.
Black Eye Technologies Website - Discover an overview of Black Eye Technologies.
Documentation - Get detailed insights into every button, slider, and feature in the plugin.
Roadmap - See what weâre planning to release!
Whoâs it for?
Gameplay Designers
Build smart, responsive cameras that adapt to gameplay - from third-person to driving, RTS, FPS, and more. Tweak in play mode and save instantly.
Cutscene Artists
Design once, deploy anywhere. Black Eye cameras adapt to character scale, speed, and scene changes - perfect for flexible, cinematic storytelling even with variable scenarios
Previs Artists
Create a bank of Black Eye shots - wide, close-up, drone, cowboy - and assemble them as clips on Sequencer. Rearrange and retime them without reanimating cameras. Each shot dynamically adapts to character changes and layout tweaks, so your edit stays flexible and you can get closer to the story.
Mocap Studios ⢠Esports ⢠Multiplayer
Black Eye gives you real-time, director-level control across live mocap stages, esports events, and dynamic multiplayer games. Smart cameras that follow the action in real-time.
What you get
Black Eye is compatible with UE 5.1 and beyond, and all their deployment platforms.
Follow Component
Controls camera movement with damping, deadzones, and multi-target support. A very powerful and versatile module to move the camera.
LookAt Component
Lens-based rotation control with screen-space framing, multi-target tracking, dynamic FOV, and velocity-based look-ahead. Cinematic composition on whatever is happening.
Cross Camera
Two-subject camera ideal for dialogue, combat, and face-to-face interaction.
Camera Switcher, automatic editing
Use your keyboard or input device to switch cameras, assign knobs for zoom and composition tweaking, have cameras automatically cut based on which one has the best shot
Multi-Subject Tracking
Follow and frame multiple targets with adjustable per-subject weighting.
Blueprint Ready
Every property is exposed to Blueprint for real-time, event-driven behavior.
Demo Scenes Included
Explore ready-to-go setups that demonstrate core workflows.
Prebuilt Rigs
Drop-in cameras â just assign subjects and go.
FAQ
What does Black Eye do?
It replaces tedious keyframing with smart, responsive cameras. Set your framing, distance, and composition - Black Eye handles the rest in real time. Think of it as your own crew of virtual camera operators.
How do I know if I need this?
If youâre tracking anything that moves - in gameplay, cutscenes, mocap, or previs - Black Eye gives you faster workflows, instant iteration, and effortless experimentation. Itâs a whole new way to work with cameras.
Is this a new type of UE camera?
Nope. Itâs an animation layer that sits on top of Unrealâs Standard or CineCam, so itâs fully compatible with postFX, lenses, and auto-focus. Whatever youâve got going on with your UE camera wonât change, Black Eye will help you animate it.
Does Black Eye work in all situations?
For locked-off static shots, keyframes might be better. For anything dynamic - Black Eye shines.
Is it Sequencer compatible?
Absolutely. Just drag and drop a Black Eye rig into a Sequencer Camera Cuts track - it works seamlessly.
Is support included?
Yes. Weâre active on our Discord server, and ready to help with setup, bugs, features, or feedback.
Do I get updates?
Yep. All updates and future feature releases are included.
Meet the creators
Gerald Orban
Technical lead on the original Cinemachine, senior dev at Unityâs innovation team, expert in real-time camera tools and procedural systems.
Adam Myhill
Cinemachine creator, technical Emmy-winner, cinematographer, former Unity Creative Director, 40+ game credits - obsessed with great cameras for over 20 years.