I am working on interactive architectural project in Version 4.14 with VXGI.
It is Working perfectly without VXGI.But whenever I added Post-processing Volume with Enable diffuse tracing it creates corners black.
https://forums.unrealengine.com/core/image/gif;base64
I have used one stationary spotlight at window for lighting.
And other movable lights for ceiling lamps and movable directional light (sun) for VXGI.
how did u get this so perfect corners like in your exemple?
i mean the “connect”. you have the same GI on the roof and on the wall
i get darker GI on the walls for exemple as you can see
what do you think?
your “room” looks like with chamfer on the corner. is it possible? it will change the “light/shadows”?