Concept Art
Some more recent and up to date concept art by Dominik Nankivell, who is creating the environment and character concepts for the project.
Environment Art Stills
As the organics environment artist, it’s my responsibility to create the rocks, foliage, sand and ground throughout the project. I’ve been working heavily within zbrush to create the rocks and extracting the high poly information and bake it onto a low poly version in Substance Painter, I’ve also been utilising Substance Designer in my workflow for texture creation. I intend on making the most out of UE4’s vertex painting feature, especially to help blend in and transition materials like sand and moss with the rock and wooden objects.
As for the water in the project, these were freelanced and can be found here and here on the UE4 marketplace, by James Stone.
Here are some WIP stills of the areas I’ve been working on over the past few weeks with some basic lighting that I’ve added to try and set the right mood that we’re going for.