Black blotches on some meshes in MRQ at higher resolutions and through gaps

Hello there @Knoopmas!

Checking through the community, this is a recurring scenario, with multiple causes. Let’s cover a few possible resolutions:

  • As a first step, to rule out pre-existing elements on your system, please update your OS to the latest version, and update your video drivers to the Developer version (pick the “Clean Install” option if available)

  • Disable MRQ tiling, as its combination with VSM is a usual suspect for causing artifacts.

  • Disable Virtual Shadow Maps entirely, and test with traditional shadows or ray traced shadows instead

  • Force your foliage to fixed LOD, preventing LOD transitions during render

  • If you are using Nanite, test disabling it, as it may cause strange shadow effects on render