I OCCASSIONALYL see them in viewport - but they fade away. I do not appear to be able to see them in any debug view.
I have tried in projects with only default settings, I have tried with different materials. It still appears on scaled meshes. I do not have distant fields on, but I have tried it with.
I am using VSMs and my directional light is NOT pathtraced.
Checking through the community, this is a recurring scenario, with multiple causes. Let’s cover a few possible resolutions:
As a first step, to rule out pre-existing elements on your system, please update your OS to the latest version, and update your video drivers to the Developer version (pick the “Clean Install” option if available)
Disable MRQ tiling, as its combination with VSM is a usual suspect for causing artifacts.
Disable Virtual Shadow Maps entirely, and test with traditional shadows or ray traced shadows instead
Force your foliage to fixed LOD, preventing LOD transitions during render
If you are using Nanite, test disabling it, as it may cause strange shadow effects on render