see screenshot below: Black Artifacts I can’t resolve
No matter if I change the MSAA 2x, 4x, 8x
It’s a super simple setup, just with primitive objects and I can’t figure out why it’s doing it.
VIDEO EXPLANATION:
[https://youtu.be/U1sdR8S73P4
https://www.youtube.com/watch?v=U1sdR8S73P4](https://youtu.be/U1sdR8S73P4)
Updated Scene File:
In my latest Project File, I added a rotating head-sculpture. I wanted to see the performance when an object is rotating. As expected, frames drop. For the rotation I am losing about -20 FPS.
DOWNLOAD PROJECT FILE Unreal 4.24.2:
https://mega.nz/#!gWJREKYI!XIlBMFzjC…FQJBhPN-RzzBE8
My Documentation about Debugging and my Developing-Process for the Quest can be found here:
Sorry for my current mess… I am planing to structure the post soon, so people can actually follow step by step.
Thank you so much for any little hint, I really do appreciate that.
happy pixeling,
cheers :rolleyes: