Black Artifacts

see screenshot below: Black Artifacts I can’t resolve

No matter if I change the MSAA 2x, 4x, 8x

It’s a super simple setup, just with primitive objects and I can’t figure out why it’s doing it.

VIDEO EXPLANATION:
[https://youtu.be/U1sdR8S73P4

https://www.youtube.com/watch?v=U1sdR8S73P4](https://youtu.be/U1sdR8S73P4)

Updated Scene File:
In my latest Project File, I added a rotating head-sculpture. I wanted to see the performance when an object is rotating. As expected, frames drop. For the rotation I am losing about -20 FPS.

DOWNLOAD PROJECT FILE Unreal 4.24.2:
https://mega.nz/#!gWJREKYI!XIlBMFzjC…FQJBhPN-RzzBE8

My Documentation about Debugging and my Developing-Process for the Quest can be found here:

Sorry for my current mess… I am planing to structure the post soon, so people can actually follow step by step.

Thank you so much for any little hint, I really do appreciate that.

happy pixeling,
cheers :rolleyes: