I am looking to create a game where everything is black and white halftone (a bit like a newspaper) and when the player comes into contact with object they start to restore the colour.
I have found a couple of guides, but they all revolve around post process. This is fine, but I cant seem to find the post process from within the place actors menu item.
Is there something daft I have done?
The other part of the question is if the post process is the right way to go? (and if anyone has a real simple idiot guide.)
It’s not the “only” way.
You could do this through managing every single material and injecting an MPC (material parameter collection) that controls the LOC of the actor in world space in order to toggle the whole item to color or de-saturate.
You can think about it as the same way that foliage aging/cooloring is changed over-time except you also add in an LOC filter to it.
The work is more than it’s worth, which is why Post Process is the Better way to go… However coloring full objects like OP wants is harder.
For OP
Use stencils. Put items that need to be colored into a specific stencil number, so they can receive full color for the whole item.