hi
not sure what it is called and if i did i probably did not need this post
want to filter or multiply stuff within a material like a color or texture so that no color value is black and any color value is white
thanks
hi
not sure what it is called and if i did i probably did not need this post
want to filter or multiply stuff within a material like a color or texture so that no color value is black and any color value is white
thanks
No color? As in transparent? Just use a lerp node on the alpha of your color. First pin is black. Second is white.
bit new to materials
so far managed to avoid them
but now i really need a dynamic material for something
should not be transparent
can say i must take greyscale to black and white in some sense
in logic it would be if color or r,g,b is below x, it is black and if above x it is white
thanks
this is great thanks
spent a lot of time looking and could not source this
i think i need the material to be entirely opaque in the end
not sure whether that is the only factor determining brightness but it seems to be a dominant one
thanks again
I meant intensity of the color. How do you want to calculate the single value from RGB?
Normally, brightness is calculated with this:
0.299 * Red + 0.587 * Green + 0.114 * Blue
Above, I used:
0.333 * Red + 0.333 * Green + 0.333 * Blue
Then there’s alpha. You mentioned it was opaque. If it’s not opaque, you have to decide what to do with alpha.
with you, thanks