black and white filter in material

hi

not sure what it is called and if i did i probably did not need this post
want to filter or multiply stuff within a material like a color or texture so that no color value is black and any color value is white

thanks

No color? As in transparent? Just use a lerp node on the alpha of your color. First pin is black. Second is white.

bit new to materials
so far managed to avoid them
but now i really need a dynamic material for something

should not be transparent

can say i must take greyscale to black and white in some sense

in logic it would be if color or r,g,b is below x, it is black and if above x it is white

thanks

Depends how you want to calculate the brightness. For now, we’ll assume you just average them. You can change the Threshold as you see fit.

this is great thanks
spent a lot of time looking and could not source this

i think i need the material to be entirely opaque in the end
not sure whether that is the only factor determining brightness but it seems to be a dominant one

thanks again

I meant intensity of the color. How do you want to calculate the single value from RGB?

Normally, brightness is calculated with this:

0.299 * Red + 0.587 * Green + 0.114 * Blue

Above, I used:
0.333 * Red + 0.333 * Green + 0.333 * Blue

Then there’s alpha. You mentioned it was opaque. If it’s not opaque, you have to decide what to do with alpha.

with you, thanks