The complete Animated Blood Vol.I collection in one bundle: 190 realistic, animated blood effects for Unreal Engine across three packs (Wall, Ground and Pool). Simple and fast to deploy, aiming for AAA results. Every effect drips, splatters or grows realistically and then starts fading (drying) after X amount of time.
What's included
Animated Blood Wall Decal Vol.I: 64x realistic simulated blood wall decals. The blood drips realistically and dries over time. Video Showcase · Documentation
Animated Blood Ground Decal Vol.I: 64x realistic simulated blood ground decals. The blood splatters realistically and dries over time. Video Showcase · Documentation
Animated Blood Pool Pack Vol.I: 62x realistic simulated blood pool decals. The pool grows realistically and dries over time. Includes the
FREE DualFlow update. Video Showcase · DualFlow technique video · Documentation
How the animation works
In the Wall and Ground packs, each effect is a grayscale texture animated by an alpha value from 0 to 1. The whiter areas of the texture are painted first and the darker areas appear later, so the decal reveals itself smoothly and at random instead of popping in abruptly. It is a simple, low-cost technique that keeps the decals light to run. The Pool Pack works differently: its blood pools are flipbooks driven by motion vectors (now with DualFlow).
Key features
Realistic blood material
Blood drips, splatters and pools grow and dry, controlled by variables
Adjustable drying delay, duration and amount
Highly customizable (change color, size, etc.)
Controlled by Blueprint: simple and fast to deploy
Pool growth driven by Flipbook and Motion Vectors, now with DualFlow
Pool Pack Vol.I: free DualFlow update (included)
All 62 original blood pool effects were rebuilt with DualFlow motion textures, plus an updated shader setup, revised Blueprint actor and reusable Material Functions.
62 rebuilt DualFlow textures for the blood pool collection
New DualFlow Master Material and customizable Material Instance
Updated Blueprint setup for spawning and animating the effects
A texture-selection function for choosing the corresponding Albedo, Normal and DualFlow assets
Adjustable drying delay, duration and amount
Reusable Material Functions for DualFlow, motion-vector playback, SubUV coordinates, drying and normal processing
Technical Details
Animated Blood Wall Decal Vol.I
Number of Blueprints: 01
Number of Materials: 65
Number of Material Instances: 64
Number of Color Textures: 64
Total Textures: 64
Texture Resolution: 2048x2048
Network Replicated: No
Supported Development Platforms: Windows: Yes, Mac: Yes
Animated Blood Ground Decal Vol.I
Number of Blueprints: 02
Number of Materials: 01
Number of Material Instances: 01
Number of Color Textures: 64
Total Textures: 64
Texture Resolution: 2048x2048
Network Replicated: No
Supported Development Platforms: Windows: Yes, Mac: Yes
Animated Blood Pool Pack Vol.I
Number of Blueprints: 01
Number of Materials: 2
Number of Material Instances: 62
Number of Normal Map Textures: 62
Number of Motion Vector Textures: 62 + 62 Dual Flow
Number of Color Textures: 62
Texture Resolution: 4096x4096
Flipbook Resolution: 4096x8 = 512x512
Network Replicated: Yes
Supported Development Platforms: Windows: Yes, Mac: Yes