Hey guys, been having this issue ever since I started developing in Unreal. Usually I’d sidestep the problem by avoiding scaling any part of the mesh but I’d really like to get this issue ironed out.
I’ve got a squishy stretchy character that attacks by slinging her arms around. I can get the swing animation looking pretty great in Blender, but when I export to Unreal it’s, well, different.
As you can see in the attached photo, there’s what appears to be hierarchical scaling and/or rotation abnormalities. I know there was someone not too long ago who found a solution to this for their squash/stretch rig, but I tried their solution and it just didn’t do it for me.
Anyone have any ideas how I might fix this? Or maybe a better idea of what’s happening?
Thanks a ton,
Quinn