BitUp is a side scrolling, exploration Hack-N’-Slash game in a 3D-Impressionist world. A game kept hidden by its legendary creator, while its protagonist looks for answers.
This is the only statement I will make regarding BitUp: It’s a mistake. I have decided to stop its development and leave the industry altogether. The decision comes out of personal motives.
[right]Maxine Levesque - E3 1996 Interview[/right]
Hi everyone, My name is Martin Melendez and I’m speaking on behalf of the Cosmogonia team. We are a team of 7 working on our dream project. The team has worked together in the past in a couple other projects using UE3, but now we are working under a new banner and using UE4! We would love hear back from the UE community, so feel free to discuss any aspect of the game, wether is code, shaders, art direction, gameplay, etc.
Click here to view a hi-res turntable .WebM
Inspired by early 90’s action side scrollers and late 90’s adventure games, players must aid Bit in its quest to find out what lies beyond. The game will feature a Hack-N’-Slash gameplay inspired in games such as Samurai Shodown, coupled with item collection mechanics that reward exploration, a nonlinear level structure with tons of hidden content, and Cubist-Impresionist look inspired by early 90’s games, but as seen through the eyes of the habitants of the digital world.
This is one of our earliest concept art pieces that defined how we wanted the game to look and feel.
And this is how the game looks right now in engine! We have been working on a custom shader that will allow us to quickly set the look of the scene, so that we can later add in details by painting over the geometry and using additional textures. The screenshot depicts the look only using the custom shader and lighting.
And now we set it all on FIRE!
We have a devlog at http://www.bitupgame.com/blog/ where we have been posting updates on the development of the game. We have already a couple of post talking about the process of creating BitUp’s shading and lightning and setting up our project on UE4 We will be updating the blog and thread regularly, so keep an eye out. I will reiterate that we would love your feedback and we would love to engage with the rest of the community, so let us know what you think!