Bitmaps randomly corrupt?

ahh thanks i didn’t see this thread
it does seem to have started around the latest 5.0.3

I’m sure it happens before 5.0.3 because it happened to me :joy:

But thinking about it. I think to have virtual textures + streaming at same time is a bad idea

no mine aren’t virtual textures. And all epic sample projects that use both virtual and streaming textures

At same time? tell me one, because this is the doubt I have

This has happened a few times now, the entire UI appears corrupt:

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it still shows for me

Try to use shadow maps instead virtual shadows

I managed to solve it by reducing the texture load below my graphics card, and now I have zero corruption.