Ok, so in this project that I am working on I would love to use bitflags but I’m not sure how to go about doing that. The idea is that I need to be able to tell if a monster can fight in the air, water, land, or any combination of those.
I want to store all information about the different types of monsters in a data table filled with structs. So within the struct I need some way to store their terrain preferences in combat. I.e. 001 is land combat, 011 is land and water, or 101 is air and land.
In C++ it would be a very different matter, but we’re just doing prototyping in Blueprints right now and don’t want to jump into that yet.