bIsPlayingCustomAnim not working properly?

How is possible that bIsPlayingCustomAnim returns false while GetPlayedAnimation() returns an animation that are being played?

I have tried with EarlyAnimEndNotify true and false but the same result.

I reckon IsPlayingCustomAnim relies on a custom animation blend slot in the AnimTree. You are extending from UT3 framework, correct?

The code where I’m using bIsPlayingCustomAnim is extending from Pawn.uc. It seems to work randomly, I need to do more tests.