I’m proud to announce the release of Birds for Unreal Engine 4.
These Birds will walk and hop to random Ground Targets taking breaks to feed. They will run then fly away from any Actor with an Enemy Tag. Once in the air they will fly to random Sky Targets (for an adjustable amount of time) after which they will return to the ground. Birds also now comes with Perching behavior. Easy setup, just drag some Sky Targets, Perch Targets and Ground Targets into your level, and the birds will take care of the rest. You can also play as a bird with all walking and flying functionality.
Birds v3.0 Includes:
• (3) rigged and animated Bird skeletal meshes (Crow, Pigeon, and Seagull)
• (60) Animations
• (6) Animation Blueprints
• (3) Character Blueprints with 1 Parent Class
• (2) Game modes (Play as the Enemy character, and Play as a Bird)
• High resolution textures (4K) and materials
• Physics Assets
• Single trace obstacle avoidance
• Ragdoll on hit
New in version 3.0:
In v3.0 the Birds no longer use Tick, this comes with a significant performance boost.
We are now in a full AI Controller and Behavior Tree environment. The Birds will keep track of all Enemy Actors in their Perception range. If an Enemy gets too close the Birds will run then fly away. In the air they will fly to random Sky Targets. After flying for a while they will either return to the ground or perch on a Perching Target. Both Perching and Flying can be enabled or disabled on a per Bird Basis depending on your desired behavior.