I’m proud to announce the release of Birds for Unreal Engine 4 and 5.
Birds:
These Birds will walk and hop to random Ground Targets taking breaks to feed. They will run then fly away from any Actor with an Enemy Tag. Once in the air they will fly to random Sky Targets (for an adjustable amount of time) after which they will return to the ground. Birds also now comes with Perching behavior. Easy setup, just drag some Sky Targets, Perch Targets and Ground Targets into your level, and the birds will take care of the rest. You can also play as a bird with all walking and flying functionality.
Birds v3.0 Includes:
• (3) rigged and animated Bird skeletal meshes (Crow, Pigeon, and Seagull)
• (60) Animations
• (6) Animation Blueprints
• (3) Character Blueprints with 1 Parent Class
• (2) Game modes (Play as the Enemy character, and Play as a Bird)
• High resolution textures (4K) and materials
• Physics Assets
• LOD’s
• Single trace obstacle avoidance
• Ragdoll on hit
Technical Details
New in version 3.0:
In v3.0 the Birds no longer use Tick, this comes with a significant performance boost.
We are now in a full AI Controller and Behavior Tree environment. The Birds will keep track of all Enemy Actors in their Perception range. If an Enemy gets too close the Birds will run then fly away. In the air they will fly to random Sky Targets. After flying for a while they will either return to the ground or perch on a Perching Target. Both Perching and Flying can be enabled or disabled on a per Bird Basis depending on your desired behavior.
is it easy to make for project where make for that change character that change stay on ground bird to flying bird? making for eg bird simulator and as i watched there is play as bird
Yes bird animation looks odd, they look like dropping leaves… you should make them fly faster, or produce more random movements… it is difficult to describe actually. One good example is this library: http://www.red3d.com/cwr/boids/
It is OpenSteer project, you can download, compile and then see how they achieve (but they are complicated, so probably just integrate the C++ library will be very nice).
Hello everyone
I will be supporting this product for quite some time.
So thank you for your requests for the first update, and please let me know if there are any additional features you are looking for.