bird flight in ue5

I’m trying to wrap my head around trying to create a flight system in blueprints so that the player can play and fly as a bird, but I can’t seem to find anything that shows me how. The goal is for the player to glide in flight, speed up by pressing the forward key, be able to dive down and pull up, and be able to land when close enough to the ground.

I’ve tried following this video, minus the animation-related stuff, but it just doesn’t seem to work for me. The player just doesn’t stay in the air and glide at all. Perhaps I’m replicating it wrong? Though I’m not experienced enough with blueprints to truly understand the issue I have.

I’m not particularly sure where else to look, so any help would be appreciated :pray:.