BioSynth: Rising is a classic RPG with turn-based combat, in a Sci-Fi setting. I’ve been developing it in UE 4.26 together with a small team for almost a year.
There’s a deep strategic combat. Lots of castable skills, enemies with different AIs, environmental interactions, verticality and party composition: all of these help in having a complex and fun combat system.
Today we published a video where you can better see the combat system in BioSynth: Rising.
It’s a deep strategic combat system… and in the video below you can see what it’ll look like in the early levels of the game:
As the player progresses, he/she will enjoy more complex combats, thanks to lots of details:
Many castable skills
Different AIs for the enemies
Verticality and a variety of battlegrounds
Environmental interactions
Many possible party compositions (both yours and your enemies’one)
Hi guys, wanted to share some of the models we’re creating for the game.
One of these is a dressed version of the robots you could see in the previous video.
In case you’re wondering: yes, there will be a ton of robots in the game. And according to the lore we created for the game, they aren’t just machines: they have a free will, can feel emotions and got their own sense of style (that’s why you see dressed robots).