BioSynth: Rising is a classic RPG with turn-based combat, in a Sci-Fi setting. I’ve been developing it in UE 4.26 together with a small team for almost a year.
There’s a deep strategic combat. Lots of castable skills, enemies with different AIs, environmental interactions, verticality and party composition: all of these help in having a complex and fun combat system.
But it isn’t just about combat. In fact, there are branched dialogs (with many hidden answers), lots of quests and a reputation system.
This is just a glimpse at the game. In the following days, I’ll share more.
Of course, if you have any question, I’ll be happy to answer.
And if you like what we’re creating, remember to follow us.