Is it possible to create an endless runner where once a random mesh is generated it only spawns certain meshes related to that until it spawns an end mesh and then goes back to spawning all the random meshes? For example its spawning a bunch of desert themed meshes but once it spawns a desert/forest border mesh it only spawns forest meshes until it spawns a forest/desert border?
sure it is possible.
you’d probably have an easy time if you created blueprints with some randomized parameters for each biome, then just spawned those during play. You can use a data table or data asset to designate which assets go with which biome.