Hey everyone, Does anyone dealt with Bink Media and VR?
I want to use it for my VR App since it’s efficient and can play 3D Stereoscopic videos more efficiently. At least that’s what I’ve understood. However, the Audio is monoscopic and not in world space.
Is there a way that I can bind audio channels to actors in the world that doesn’t require me to modify the cpp source code??
I like to know the answer to this too. For the time being, I’m using FMOD and syncing the sound using blueprint, but the audio and video isn’t perfectly in sync.
Maybe you can try to use the new Quartz system for timing sync. I’m working on some other project at the moment but this is what I have in my mind. I’m now sure how it’ll play with FMOD but worth to try. Also there is not much tutorials or documentation so it might take sometime to understand the system good enough to use