I’m using UE5.6.1 and the bink media plugin, but I keep getting a crash when creating a media texture. How can I fix this without updating the engine? (For my game, 5.6.1 is the most stable version, so updating the engine will be difficult.)
Hey there @Unreal_Programme! Could I see the error call stack for the crash?
It could be related to this issue:
The fix however would require you to be working from the source build of the engine.
I havent source build of the engine. Can i edit the plugin script?
If the plugin requires a source build to generate you will likely be in the same boat, but if it doesn’t require it you could copy the source, make alterations to make it a different plugin in name, and compile it in the plugin folder. I’m not sure if that’d be possible in this case due to not utilizing the Bink plugin myself.
(post deleted by author)
It worked! Even without the Source engine code. I extracted binkmedia from the engine’s plugins folder and pasted it into my project. Then I edited the code as instructed, deleted the intermediate and binaries in the plugin, recompiled, and it works! Thanks.