I’m using UE5.6.1 and the bink media plugin, but I keep getting a crash when creating a media texture. How can I fix this without updating the engine? (For my game, 5.6.1 is the most stable version, so updating the engine will be difficult.)
Hey there @Unreal_Programme! Could I see the error call stack for the crash?
It could be related to this issue:
The fix however would require you to be working from the source build of the engine.
I havent source build of the engine. Can i edit the plugin script?
If the plugin requires a source build to generate you will likely be in the same boat, but if it doesn’t require it you could copy the source, make alterations to make it a different plugin in name, and compile it in the plugin folder. I’m not sure if that’d be possible in this case due to not utilizing the Bink plugin myself.