BindUObject to member function of subclass?


Hello there. With reference to this wiki article: .

If I have a class that inherits form AHttpActor and the Response function in the subclass instead. Is it possible to call MyHttpCall from the subclass and bind the response to a function in the subclass?
Any input/hints in the right direction would been appreciated.

This code below is from the link above:

void AHttpActor::MyHttpCall()
	TSharedRef<IHttpRequest> Request = Http->CreateRequest();
	Request->OnProcessRequestComplete().BindUObject(this, &AHttpActor::OnResponseReceived);
	//This is the url on which to process the request
	Request->SetHeader(TEXT("User-Agent"), "X-UnrealEngine-Agent");
	Request->SetHeader("Content-Type", TEXT("application/json"));
/*Assigned function on successfull http call*/
void AHttpActor::OnResponseReceived(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful)
	//Create a pointer to hold the json serialized data
	TSharedPtr<FJsonObject> JsonObject;
	//Create a reader pointer to read the json data
	TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Response->GetContentAsString());
	//Deserialize the json data given Reader and the actual object to deserialize
	if (FJsonSerializer::Deserialize(Reader, JsonObject))
		//Get the value of the json object by field name
		int32 recievedInt = JsonObject->GetIntegerField("customInt");
		//Output it to the engine
		GEngine->AddOnScreenDebugMessage(1, 2.0f, FColor::Green, FString::FromInt(recievedInt));

SOLVED: Using c++ template function with object and member function as params actually did the trick.