Binding variables to gameplay tags

Hi community!

I’m trying to figure out how to bind gameplay tags to variables that can be accessed in blueprints… so for example in Lyra there is a bunch of bools used in the animation blueprint that are commented as ”bound through the game play tag system”… so it seems these bools communicate with other blueprints through the tag system? I’ve gathered this happens in some form of special struct in C++ but I don’t understand how to do it and how to bind the actual bools.

Any help would be very appreciated!

For a given animation blueprints, the tags are bound in animation blueprint → class defaults → gameplay tags.

More info here Anim Instance