I’m very new to unreal engine (I’ve started today!) so please go easy on me
I’m currently trying to work out how to bind to an event on the dynamically spawn player actor from within the level blueprint.
I have managed to successfully do this on actors that are already in the scene by selecting them, and then right-clicking in the level blueprint and adding an event from there. The issue I am having however is that the MyCharacter actor is spawn dynamically by the PlayerStart actor, therefore I cannot select it to provide context for the level blueprint add event approach.
I have searched for any other ways to do this but I’m now at a loss. I imagine I need to somehow get the player actor dynamically within the blueprint and bind to the event a different way, but I have no idea how.
I hope that makes sense? I would be most grateful for your help!