Binding to event on spawned player from level blueprint


I’m very new to unreal engine (I’ve started today!) so please go easy on me :slight_smile:

I’m currently trying to work out how to bind to an event on the dynamically spawn player actor from within the level blueprint.

I have managed to successfully do this on actors that are already in the scene by selecting them, and then right-clicking in the level blueprint and adding an event from there. The issue I am having however is that the MyCharacter actor is spawn dynamically by the PlayerStart actor, therefore I cannot select it to provide context for the level blueprint add event approach.

I have searched for any other ways to do this but I’m now at a loss. I imagine I need to somehow get the player actor dynamically within the blueprint and bind to the event a different way, but I have no idea how.

I hope that makes sense? I would be most grateful for your help!