Binding Sequencer CineCameraActor during runtime?

I’m having issues binding actors particularly CineCameraActor to a Level Sequence that I’m creating and then substituting ThirdPersonCharacter and NonPlayerCharacter with actor references that were spawned at runtime.

Am I doing this correctly or is it even possible to do runtime binding of actors in sequencing this way?

Any help would be appreciated!

This should work as you have it. Although there’s a missing “target” on the middle “Add Binding” node. Looks like it just needs to be hooked into your “talkSeq”.