I have a bp actor with procedual mesh compnent that create collision to all procedual mesh vertice and I want to bind onclicked event to each of collision
[HR][/HR]
**RESOLVED!
I find the answer here:**
https://forums.unrealengine.com/deve…ch-not-working
**Steps taken to resolve:
- Go to project settings > Engine > Input > UNCHECK Use mouse for touch.
- Create new Player Controller/open current and CHECK Enable Click Events, Enable Touch Events,
Enable Mouse Over Events, Enable Touch Over Events. - Under Collision for the object you want clickable VISIBILITY must be set to BLOCK.
Make sure if you have to make a new game mode or player controller that you set those as default.
**
