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Binding OnClicked Event to dynamic component doesn't work [RESOLVED]

I have a bp actor with procedual mesh compnent that create collision to all procedual mesh vertice and I want to bind onclicked event to each of collision

[HR][/HR]
**RESOLVED!

I find the answer here:**
https://forums.unrealengine.com/deve…ch-not-working

**Steps taken to resolve:

  • Go to project settings > Engine > Input > UNCHECK Use mouse for touch.
  • Create new Player Controller/open current and CHECK Enable Click Events, Enable Touch Events,
    Enable Mouse Over Events, Enable Touch Over Events.
  • Under Collision for the object you want clickable VISIBILITY must be set to BLOCK.

Make sure if you have to make a new game mode or player controller that you set those as default.

**