I have USTRUCT object. It fields are filled in c++ code from json object and I need to bind it fields with content of text fields in widget. So the flow of my program should be like this:
Send request to some REST API → parsing fields of received json object → binding it with fields of USTRUCT → binding fields of USTRUCT with content of text fields in widget
For now I can only print fields of ustruct separately with print_string node. I’ve tried some guides like: Creating and Displaying UI | Unreal Engine Documentation wiki.unrealengine.com
But it doesn’t help at all.