Binding event is not running on server or other clients.

I got it working!

I had to create an RPC from the binding event to run it on the server, since the actor was owned by a client, not the server.

Photo below for reference for anyone else that may need to reference this!

If I’m doing this wrong, and anyone else has a better solution, please share!

Binding event calls “SRV_Destroy” event which is Run On Server
“SRV_Destroy” runs “MULTI_Destroy” event which is Multicast.

Multicast handles destroying the actor, and then rep notifying the new door state to everyone else.