I got it working!
I had to create an RPC from the binding event to run it on the server, since the actor was owned by a client, not the server.
Photo below for reference for anyone else that may need to reference this!
If I’m doing this wrong, and anyone else has a better solution, please share!
Binding event calls “SRV_Destroy” event which is Run On Server
“SRV_Destroy” runs “MULTI_Destroy” event which is Multicast.
Multicast handles destroying the actor, and then rep notifying the new door state to everyone else.
