Binding delegate in PlayerController to Widget function

Believe it or not I started working on this game concept 30 years ago, on an Amiga 2000. Life, careers and children got in the way. About a year ago I saw that UE offered a lot of promise, so I developed a prototype in Blueprints. It got terribly convoluted and did my head in , so I let it rest for 6 months. Now I’m rewriting in C++. I am a developer, by trade, but not at this level. VB, C# and 4GLs, application specific stuff. If I can get this thing working and reveal to a promoter it will offer a new genre of career for gamers and will be an avenue for much indie development, landscape artists, 3D modellers, animators, audio etc.
Tis’ my raison d’etre :slight_smile: