I have a delegate defined in PlayerController as follows …
I have a widget in which 2 functions are declared as follows …
When I create the widget in PlayerController I bind to it as follows …
Output confirms that this binding is successful. This shows in the client window.
I load the character from disk, server side. When successful I attempt to execute the delegate as follows …
But output reports that the delegate is unbound. This shows in the server window.
The widget is displayed as expected and the character is indeed loaded from disk as expected.
I can’t work out how to bind to this delegate on the server side, if that makes any sense.
Can anyone help?