Binding controls to a camera

Hi guys. I’ve been blocked with this for a few a days, and wanted to know if anyone knows how to do it.

Basically I’m doing a side-scroller game which main mechanic (at least by the moment) consists on “flipping” the camera, so the player won’t only have the main view of the scenarios, but will have the possibility of rotating them to have a full view of them too.

The main blueprint for the “flip” mechanic was pretty easy (probably will add/change some things in the future, but by now it does what I need)

The problem came when I was testing the controls. If I use the main camera they worked flawlessly, but when I changed to the second camera, as it’s facing the character, the controls need to be rotated.

The main idea I had, was to try to bind something like this

to each camera, but obviously it’s not possible because there can only be one EnhancedInputAction node, so I tried to cast it (yep, a noob here), make another InputAction, etc, and nothing. I also tried doing really weir things like this

(please, don’t judge me, it was late and I was exhausted)

The thing is that my brother (who is working with me in this project) and I were looking for similar cases in forums, but the cases we found were really outdated and for projects that didn’t matched with what we were looking for.

If anyone knows how to do this, we would be very grateful :raised_hands:t2: