Why do I have to create blueprint event wrapper for something simple like event that is triggered on button press in UMG widgets?
In most of the UI widgets, there’s “bind” function available which allows me to pick function I need via dropdown list.
However, in case of button event for some reason I’m being sent into blueprint editor and have to manually connect things there.
Would be nice to have this fixed and have dropdown button, similar to data bind functions, for UMG buttons to.
I don’t mind marking relevant methods as UFUNCTION, but I’d rather not be sent into blueprint editor for no good reason.