Hello.
I have been struggling with this error for a while now when packaging my project to Android.
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogHairStrands: Error: [Groom] The binding asset (Eyebrows_M_SlightArch_SKM_Kim_FaceMesh_Binding) has missing cooked platform data.
I’ve used Metahumans from the Metahuman creator (web) in my project and been able to build to Android without issues. Then I added Metahumans from the Metahuman Creator into the project and that’s when this issue with the packaging arrived. A few times the build has actually been successful and the cooking error hasn’t showed up, but it fails most of the times I’ve tried. It seems the actual asset it fails on differs from each time as well. The strange thing is that my collegue has been able to build the project on his computer without any problems even once.
Any suggestions what might cause this?
Using UE 5.6.1