Binding an event key to a event in sequence (UE5.3)

Hi, I’ve recently been trying to make a rhythm game, and to make some of the workflow easier inside the sequencer editor, I’m creating an editor utility widget to automatically copy, shift, paste, and bind a selection of keys to a new section.

Currently, I have successfully managed to copy and paste and shift the keys to a new section, but I can’t figure out how to bind them to an event.

Thanks for any help!

Here’s my blueprint to help give more context: