Bind to Class Event Dispatcher

Hello, novice question,
I was wondering: is it possible to bind a class to the Event Dispatchers of a base class, instead of its children classes instances?
Let’s say that I have a parent class Animal, with an event dispatcher OnEat. Do I have to bind to every Dog an Cat instances once they spawn or can I just bind to the parent class?
Thank you!

You can only bind to an actual instance, not a class definition, I’m afraid. :slight_smile:

Thank you for your quick reply. So, there is no many to many communication system between classes?

Dispatchers are one to many, but the many listeners have to bind to the sender at runtime.

There is no many to many framework.

I don’t know if it’s possible to bind at the definition level in C++… I doubt it, or it works totally differently.